How do YOU create planets?
Solar Voyager : Digital Creations

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  Augustus

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Planetary Explorer
Planetary Explorer

Joined: 2010-August-10
Location: United States
Posts: 288
Posted: 2010-September-30 at 4:11pm | IP Logged Quote Augustus

There are a handful of pretty good tutorials on this sight
and others, and yet, it seems most people have their
own way of making planets. I'm curious to find out how
the artists here do theirs!

I personally use photoshop to make maps out of high-
res satellite images, and import those into 3Ds Max for
rendering, using most of Hoevelkamp's methods, and
then add a touch of atmosphere back on with
Photoshop.

What about you guys?
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  JanL

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Celestial Watchman
Celestial Watchman

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Posted: 2010-September-30 at 4:39pm | IP Logged Quote JanL

I make mine in Carrara 7 Pro or Poser 8 and export their .objs to Vue 7 where I add terrain, clouds, and atmosphere.  Jan

 

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  Milay

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Star-faring Vagabond
Star-faring Vagabond

Joined: 2009-February-20
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Posted: 2010-October-01 at 1:29am | IP Logged Quote Milay

I'm lazy so mine is only photoshop but on the other hand I don't make much planets 


PS: no I make one planet in VUE. it was my last gas giant
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  regulus

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Celestial Watchman
Celestial Watchman

Joined: 2005-August-25
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Posted: 2010-October-01 at 1:32am | IP Logged Quote regulus

I first create the planet maps in PS using satellite images, brushing, gradients, etc. I usually make a diffuse map, a bump map, a specular map, a self illumination map, and sometimes a displacement map and/or specular color map. Then I take those and wrap them around a sphere in 3dsmax and render them. Often times i will take a finished render back in PS and paint over them some more, add (or fix) an atmosphere, whatever it takes to look good to me. OK i guess that is basically it, but i never really follow a certain set of steps. Actually i learned how to do 3d planets from an old member here called Azsazeroth (i think i spelled it right ) and i just went from there, experimenting until i learned enough to do it without a "prescribed method"


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  cheatsguy777

Planetary Explorer
Planetary Explorer

Joined: 2010-October-02
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Posted: 2010-October-18 at 5:32pm | IP Logged Quote cheatsguy777

I use basically the same tecnique, agustus, when using blender and GIMP, but i always have trouble when making my own maps, since they pinch up at the edges and I have no clue how to fix it. is there anyone here who knows a method for fixing that?
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  Augustus

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Planetary Explorer
Planetary Explorer

Joined: 2010-August-10
Location: United States
Posts: 288
Posted: 2010-October-18 at 10:25pm | IP Logged Quote Augustus

I dunno about gimp, but I know that in photoshop
there's a function called "polar coordinates" that
basically pinches the map up for you, and allows you to
paint over the pinch. You then use it again, and it
unravels it, leaving your poles nice and realistic.
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  cheatsguy777

Planetary Explorer
Planetary Explorer

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Posted: 2010-October-23 at 7:12pm | IP Logged Quote cheatsguy777

thanks for posting back. I actually found it a while ago then tried it out and learned how to use it before re-reading this topic, but thanks for the post anyway.
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