|Posted: 2009-July-15 at 7:18am | IP Logged
Well, you've picked quite a project to start with, but it can be quite a learning experience for you.
There's no "one way" to do anything, so a lot of it you'll have to experiment with. So, take this as just some suggestions to help get you rolling.
- Start first by getting an idea in your head of what you want to create. Yes, that is what you want it to look like, but get a visual in mind of what YOU want to make. Maybe sketch it out on paper quickly.
- Break it down into some simpler elements. For example, the space scene itself would be one element, the HUD would be another. Keep breaking it down. It's easier to work with simpler elements that come together into your final piece as opposed to trying to do it all at once.
- Decide on what software you want to use to create this. Paint.NET? Photoshop? Lightwave? It's all based on what you have available to you.
Personally, if I were to recreate the image you have posted, I'd use 3DS Max to create the space scene itself. Then I'd bring that image into Photoshop and use it as a background layer. I'd then create additional layers for the various elements of the HUD. All combined I'd have something along the lines of what you're looking for.
That's just me though. You could just as easily create the space scene in Paint.NET and do all your layer work there. There are endless possiblities. It's all going to depend on what you have available and what you feel comfortable working with. I'd suggest picking a program (if you haven't already) and sticking with it to learn as much as possible using it.